This page indexes statistics generated by competitions held at past LAN Of The Damned events, as well as listing the game, overall winner and a lovely shot of the trophy presentation by our highly skilled staff
LAN Of The Damned XXI
Competition
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Winner
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Call Of Duty 4- Teams played off in a knockout competition using Promod.
- The final team remaining was crowned champions.
| Team7 |  |
Competition
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Winner
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Unreal Tournament 2004- Players were divided in groups, each group playing 3 Deathmatch maps for 10 minutes each. The top 4 players based on frags progressed to the final.
- Finalists took part in a Last Man Standing game with 20 lives with the survivor taking the win.
| Ginga Ninja |  |
LAN Of The Damned XX
Competition
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Winner
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Call Of Duty 4- Players were divided in groups, each group playing 3 Deathmatch maps for 15 minutes each. The top 3 players based on kills progressed to the final.
- Finalists played 3 Deathmatch maps for 10 minutes each, winner decided based on kills.
| Iceman |  |
Competition
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Winner
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Star Wars Jedi Academy- All entrants took part in a Lightsabres only free-for-all. The top players based on kills progressed to the final
- Finalists battled it out one-on-one, the first player to achieve 15 wins was crowned champion.
| The Master |  |
LAN Of The Damned XIX
Competition
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Winner
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Quake 4- Players were divided into 2 servers, each running tournament mode.
- The winner from each server progressed to the final for a one-on-one showdown.
| Ginga Ninja |  |
Competition
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Winner
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Trackmania Nations Forever- All entrants raced together, the first player to reach 50 points was designated the winner.
| NovaNero |  |
LAN Of The Damned XVIII
Competition
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Winner
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Call Of Duty 4- Players were divided in groups, each group playing 3 Deathmatch maps for 10 minutes each. The top 3 players based on kills progressed to the final.
- Finalists played 3 Deathmatch maps for 10 minutes each, winner decided based on kills.
| Iceman |  |
Competition
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Winner
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Unreal Tournament- Due to low entry numbers all players took part in a game of Last Man Standing with 30 lives. The last player alive was crowned champion
| Ginga Ninja |  |
LAN Of The Damned XVII
Competition
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Winner
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Call Of Duty 4- Players were divided in groups, each group playing 3 Deathmatch maps for 10 minutes each. The top 3 players based on kills progressed to the final.
- Finalists played 3 Deathmatch maps for 10 minutes each, winner decided based on kills.
| The Master |  |
Competition
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Winner
| |
Quake 3 Arena- Players were divided in groups, each group playing 3 Deathmatch maps for 10 minutes each. The top 3 players based on frags progressed to the final.
- Finalists played 3 Deathmatch maps for 10 minutes each, winner decided based on frags.
| Axol |  |
LAN Of The Damned XVI
Competition
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Winner
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Unreal Tournament 2004- Players were divided in groups, each group playing 3 Instagib maps for 10 minutes each. The top 3 players based on frags progressed to the final.
- Finalists played 1 Deathmatch map, win awarded to player who first reached 100 frags.
| The Master |  |
Competition
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Winner
| |
Worms Armageddon- Players were divided into groups, each group played a single round of Worms. The survivor progressed to the final.
- Finalists played a single round of Worms, the survivor was awarded the win.
| Dark Trunks |  |
LAN Of The Damned XIV
Competition
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Winner
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| Halflife 2: Deathmatch | Contaminated |  |
Competition
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Winner
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Medal Of Honor: Allied Assault- Entrants played 3 Deathmatch maps for 20 minutes each. Winner decided based on highest kills.
| Dark Omen |  |
LAN Of The Damned XIII
Competition
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Winner
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Call Of Duty 2- Players were divided in groups, each group playing 3 Deathmatch maps for 10 minutes each. The top 4 players based on kills progressed to the final.
- Finalists played 3 Deathmatch maps for 15 minutes each, winner decided based on kills.
| Contaminated |  |
Competition
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Winner
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Halflife- Entrants played 3 deathmatch maps, each with a frag limit of 50
- The player with the most kills was awarded the win
| The Master |  |
LAN Of The Damned XII
Competition
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Winner
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Quake 4- Run using Tournament Mode. Players were divided into 2 groups, each group joining a 1-on-1 knockout ladder. Winning player from each ladder progressed to the final.
- Finalists battled it out in 1-on-1 Tournament Mode to determine the champion.
| Axol |  |
Competition
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Winner
| |
Unreal Tournament- Players were divided into 2 groups, each group playing 3 deathmatch maps. The top 4 players from each group based on frags progressed to the final.
- Finalists played a game of Last Man Standing with 25 lives, the survivor was crowned champion.
| Rampage |  |
LAN Of The Damned XI
Competition
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Winner
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Unreal Tournament 2004- Players were divided into 4 groups. Each group played 3 deathmatch maps for 10 minutes each. The top 3 players from each group based on frags progressed to the final.
- Finalists played a game of Last Man Standing with 25 lives. The survivor was awarded the win.
| NutCase |  |
Competition
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Winner
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Need For Speed Underground 2- Entrants were divided into 4 gorups
- Each group raced over 3 tracks in circuit mode with the top 2 going into the final
- Finalists raced 10 laps in endurance mode with first place getting the win
| Dark Omen |  |
